

My FriendlyEas圜ityDowns esp file is checked in NMM.Įnd result: When I go to Easy City Downs (walking in as first time visitor from nearby school, non-fast travel), the Raiders and Triggermen do NOT aggro on me. Then I edited the 3, recompiled them with Caprica, and put them in the correct directory structure of my game. I decompiled all of them with Champollion and read them. I found several ECD scripts (3 of them deal with aggression). I changed the non-unique NPC placement entries as overrides, loading the friendly NPCs instead. That way they only change in ECD instead of the entire map. The remaining NPCs are generics that load in ECD and beyond, so I copied them as new entries, then copied the chain of all their templates, etc, and replaced aggressive traits with neutered/neutral. In FO4Edit, I copied the 10 unique NPCs (9 robots and boss) as overrides. I went from 24 files to 140ish just by editing the variants. There are tons of variants: Triggermen, Raiders, Robots, and a Turret with stats that change based on player level at time of encounter and some pseudo-randomness. I changed all of the factions to Captive NPC (friendly to all). I set NPCs and their potential variants (based on player level) to: Unaggressive, Cowardly, Neutral, Helps Nobody, Aggro Radius Behavior False. I found 24 placement entries that load 22 NPCs (2 are generic thug duplicates).

I spent a couple of days taking a genuine crack at the Easy City Downs (ECD) aggression problem, with mixed results.
